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Kinsie dispersio
Kinsie dispersio















added new weapons to the 'Swaying Nukem' arsenal: added a new set of dedicated/replacement powerups (*spheres). (Sonic_HD87's Simplistic/Zygo/Ketshup) and enabled the flat-specific footsteps

KINSIE DISPERSIO MOD

enclosed the 'Swaying Nukem' class mod into a new definition of blood / gore marked unsupported video modes in the appropriate (G)ZDOOM menu. "Duke Nukem death roll" effect from the same author. It is notable for adopting Nash's "Weapon Sway" ACS scriptwork and the Introduced by 'Power Soldier', albeit in a more straightforward manner. Own system and weapons, and leverages all the specific damage types and states integrated a new player class: the "Swaying Nukem". Power Soldier: granted "Slugwall" rotor rifle in place of the older 'RedStinger'. Power Soldier: now microwave can affect flesh corpses! Power Soldier: fixed several glitches in the definition of foes' death states. improved speed and effectiveness of original alternate kick attack system. Power Soldier: enabled "Vitriol" PoisonDamage from chemical-type barrels. Power Soldier: fixed several barrel-related little glitches. Power Soldier: appropriately integrated SidDoyle's 'Droplets'. Power Soldier: augmented white phosphorus, liquid nitrogen and antimatter death animations Power Soldier: augmented ice death animations with frames from CeeJay's 'Duke It Out In DOOM',Īnd chilled vapor from PillowBlaster's 'Guncaster'. Power Soldier: augmented fire death animations with smoke effects from 'Project Brutality'. enhancements to the base system actors, including an array of ten (!) differentĮxplosive barrel types - each one with peculiar properties - inspired/drawn by 'Empowerments', a programmable alternate fire system loosely based on the ACSīody of work contained in PillowBlaster's first version of 'Guncaster' several additional death animations for monsters, mutuated from 'Random Deaths completely overhauled the 'Power Soldier' addon through the following integrations: fixed a few minor inconsistencies in the main modification. integrated the modification with multiplayer-specific improvements. rationalized directory structure of the modification. improved appearance of still actors whenever applicable (FORCEXYBILLBOARD). fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR). corrected several imperfections of the previous version. (Eriance sprites directed to "Power Soldier" upgraded class). reverted back Volcano Cannon to original appearance, albeit with new sounds (suitable for Hell Revealed-level challenges, increased power w/caveats). provided new "Power Soldier" upgraded class (better coverage of melee section, allows for evasive manoeuvers). implemented pushing kick altfire for tier 3 to tier 7 weapons Together with new sounds (can be reverted back). added new Volcano Cannon smooth sprites from Eriance, fixed hell nobles and cacodemon blood decals. fixed Veteran LightStinger jamming bug. augmented divergence between / rebalanced the two classes. removed spurious UAC logo from Icicle Gun. Involved together in the same UAC mission, and are supposed Rslshino.zip, rslquest.zip, rslzerox.zip, rslpolar.zipĭescription : what happens when two-so-different personas get Rslengee.zip, rslforce.zip, rslredux.zip, rsldiazp.zip, Other Files By Author : rslproto.zip, rslrebel.zip, rslvenge.zip, rsliczdp.zip, PowerSoldier\SwayingNukem\rslxmrsn.pk3 ("Swaying Nukem" final class) PowerSoldier\rslxmred.pk3 ("Power Soldier" upgraded class), Primary purpose : Single/cooperative playįilename : rslexeem.wad (main modification), GZDOOM 2.4.0 (OpenGL renderer) for the "Swaying Nukem" class Update to : rslexeem.zip in /combos subdirectory, this is RELEASE #9!Īdvanced engine needed : GZDOOM 1.6.0 (no GLDEFS) / GZDOOM 2.1.1 (no GLDEFS) for the "Power Soldier" class / Not quite as refined as Polaris but still great! 4/5 -FoHĪrchive Maintainer : please replace the currently-archived copy of this modification with this new one Hmm, 1 vote with 3 stars? Someone forgot something when posted his comment.xD This wad is really good, but I feel getting old quickly. The fire death animation is particularly creative. Nice! A simple-but-effective set, not less tweaked than any of your (other) stuff. 'Twas a long time I didn't browse 'round here. Good idea for melee on each weapon although it's slow. The chainsaw is fantastic and the chaingun feels good. When playing with "Swaying Nukem", the 'resurrect' command cannot be exploited, since the regular player respawn is necessary to reset the view tilting since death. What happens when two-so-different personas get involved together in the same UAC mission, and are supposed to collaborate?.Īdobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade















Kinsie dispersio